This is not only a great way to get a feel for things, but to warm up before jumping into actual matches, too. With such a vast array of weapons, it feels hard to try something new out in a real match. It’s a system that Halo has been sorely missing. Each round lasts for about 30 seconds, and then up to three stars are awarded based on performance. There are three options: stationary bots, bots that run in a straight line, and bots that are more unpredictable. I get spat out into a shooting range of sorts after choosing a difficulty level. Here, I’m able to pop in and select one of Halo Infinite’s many weapons to try out. First, it goes over melee and movement before heading into a weapons tutorial and a mock multiplayer match.īut the real star of the Academy is the weapons drills system. It’s easy - no more than a basic tutorial to help new players get used to controls. In the tutorial itself, the Academy introduces the new personal AI system before pushing me into a simple training course. Halo Infinite’s long, messy fight to save the series
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