# "percentDone": # (float) Percent complete (0-100), also displayed in the render stats. The keys are mostly # arbitrary, but a few are used by Houdini's UI: # "totalClockTime": # (float) current elapsed time in seconds, the render gallery viewer # displays this in the render stats. # self.updateMetadata(metadata) # Update the snapshot's metadata using the given dict. # You can call the following helper functions: # self.updateImagePath(image_path) # Update the snapshot to use the image at the given path. You can use this to construct # names or identifiers, for example a job name for a render farm manager. class MåustomRenderer ( BackgroundRenderer ): # The default _init_ implementation sets up some useful instance variables: # self._lopnet_path: # (str) The node path of the LOP network, for example "/stage" # self._item_id: # (str) A unique ID string for this render. # You probably want to name your class based on the type of render it implements, # for example CloudServiceRenderer. From husd.backgroundrenderer import BackgroundRenderer # Your render class should subclass.
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